a*

Characters
that breathe.

3D design for games & real-time pipelines.

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Selected Work

About

I'm Alejandro Peña, a 3D character designer with over eight years of experience building believable, expressive characters for games and Concept Art productions.

My work lives at the intersection of traditional sculpting sensibilities and modern real-time pipelines. I care deeply about anatomy, silhouette, and the tiny details that give a character its soul — the worn leather on a gauntlet, the subtle asymmetry of a face, the weight of a cloak.

I've collaborated with studios across Europe and North America on titles ranging from indie narrative games to AAA productions. Currently open to freelance and contract work.

Location Barcelona, Spain
Available Freelance & Contract
Languages English, Spanish
Portrait photo

Tools & Workflow

Process — 01

01

Concept &
Research

  • Benchmark
  • Character Design
  • Concept Art
Process — 02

02

Sculpting &
Retopo

  • ZBrush
  • Marvelous Designer
  • Maya
  • TopoGun
  • Rizom UV
Process — 03

03

Texturing

  • Substance
  • Photoshop
Process — 04

04

Rendering &
Real-Time

  • Marmoset
  • Cycles (Blender)

Contact

Whether you have a full brief or just a vague idea — reach out. I'm happy to discuss scope, timeline, and budget.

hello@apethreedee.com
Barcelona, Spain — Remote Worldwide
Usually responds within 24 hours
No spam, ever.